(Note: this can be dangerous if you use lots of mods - if something soft-locks, you cannot go back to an earlier save to avoid the situation!) This is the way RimWorld was meant to be played with every dramatic turn - whether tragic or hopeful - played out to full impact. When the entire colony dies, but only when the entire colony dies, that's it. You cannot reload the game to fix mistakes. In commitment mode, you only get one save file and can only save when quitting the game. RimWorld is a single player game - nobody will judge you for playing with saves. Good if you're still learning the game, if you intend to self-enforce commitment mode, or if you want to have a more relaxed experience. With reload anytime, you can save and reload the game as you wish. If desired, you can disable (or enable) commitment mode by editing the save file. Unlike storyteller and difficulty, this cannot be changed after game creation. When creating a game, the player must choose between "Commitment" and "Reload anytime" mode. ![]() When creating a custom difficulty, you can use the "Set to Standard Playstyle" button to change the values to one of the 6 default difficulties. The default values are based on the "Strive to survive" difficulty level, where most values are at 1.0, or 100%. Using the Custom difficulty will allow you to change each setting yourself. Experienced players who want to face a brutal, unfair challenge where even great skill may not prevent death.Įach difficulty works by changing the values of each setting, displayed down below.Only choose this setting if you are happy with the drama of struggling and dying. Huge threats will crash upon you without mercy until your colony dies. Experienced players who want to struggle to survive.You will need to anticipate threats before they arrive, and seek out every advantage. Experienced players who want a rough story requiring skill to survive.įace brutal survival challenges.Strive to survive on a rough, tough planet. Experienced RimWorld players who want some breathing room to pursue funny or weird goals.Experienced strategy gamers on their first game of RimWorld.There's room to grow and thrive, but it's still a dangerous planet. Players who want to build a perfect colony.Players who are new to this kind of game.Players who want to learn the game mechanics with minimal pressure.īuild a community with a taste of danger.Major direct threats are disabled, but challenges like disease, mental breaks, and mad animals can still occur. Both difficulty and storyteller are changeable mid-game from the Settings Menu, with no downside or penalty.īuild a community in a sandbox environment. The difficulty is adjusted separately from the storyteller, however, some storytellers are less merciful than others. ![]() Colony wealth, building wealth, colonists count, animal count, if a colonist has died or been severely wounded recently, and how long it has been since the last major event are all considered before a storyteller event occurs. The frequency and type of storyteller events are based on a number of factors. Your choice of storyteller sets the tone for your colony - a more benevolent storyteller like Phoebe will send trade caravans or helpful travelers after hitting your colony hard with a tough raid. The AI Storyteller does not have an in-game body, location, or manifestation it is just a name given to describe game settings. The player must choose either Cassandra Classic, Phoebe Chillax, or Randy Random to act as their "unseeable God." They will periodicallyĬreate events for your colony, including pirate raids, resource drops, or manhunter animal packs. Each preset features different raid frequencies and an eponymous cartoon mascot. There are currently three presets for narrative settings. The AI storyteller is the main mechanism used to determine game difficulty and play style.
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